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October 24, 2025

Designing the Future of Learning: My Roadmap in Instructional Design & EdTech

I’m officially committing to the instructional design / ed-tech career pathway — with a focus on gamification, interactive learning, and learner agency. After several years of hands-on teaching and curriculum building, I’ve realized that the future of education isn’t just digital content — it’s designed learning experiences.

To build those, I’m following a structured skill development roadmap that reflects where modern instructional design is evolving: from content → to interaction → to adaptivity → to analytics-driven improvement.


My EdTech / Gamification Tech Stack Roadmap

Phase 1 – Instructional Design Tools & Standards

• [ ] Articulate 360
• [ ] Rise 360
• [ ] Adobe Captivate
• [ ] SCORM packaging and LMS compatibility
• [ ] xAPI for tracking and learning analytics

Why this matters:
This foundation allows me to create polished eLearning modules that are LMS-ready and capable of collecting meaningful learner data.


Phase 2 – Web Development & Game-Layer Interactivity

Languages / Front-End
• [ ] HTML
• [ ] CSS
• [ ] JavaScript
• [ ] TypeScript

Game / Interactivity Frameworks
• [ ] Phaser
• [ ] PixiJS

Why this matters:
This is where traditional eLearning becomes interactive, game-like, and experiential. Instead of “click next to continue,” learners can play through concepts.


Phase 3 – AI, Agents, and “Vibe Coding”

• [ ] Introduction to agent frameworks
• [ ] Adaptive prompt/action logic for learning
• [ ] Real-time responsive UI/UX tied to learner behaviour
• [ ] Early educational LLM integrations

Why this matters:
This is the personalization layer — systems that adapt to the learner’s pace, engagement level, and state of mind.


Phase 4 – Data & Learning Analytics

• [ ] SQL
• [ ] Python data visualization
• [ ] Dashboards for learner analytics
• [ ] Converting data into design improvements

Why this matters:
True gamification isn’t just points and badges — it’s a feedback loop. Data shows what’s working, what’s not, and how the learning journey should evolve.


How These Four Layers Form the Full Stack

• Phase 1 gives me pedagogy + authoring
• Phase 2 gives me interactivity + game mechanics
• Phase 3 gives me adaptivity + intelligent learning systems
• Phase 4 gives me measurement + iteration

This stack allows me to conceptualize, design, build, test, and refine learning experiences end-to-end — not just assemble modules. It’s the skill combination powering the next generation of ed-tech and gamified learning models.

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