A lighthearted,
Pokémon-inspired battle game created in Unity to capture the challenges of 2020 in a humorous but encouraging way. Players face off against “2020” in a turn-based battle system, with visuals and mechanics modeled after classic RPGs.
My contributions included:
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Designed and implemented turn-based battle mechanics in Unity (attacks, health, win/lose conditions).
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Created custom sprites, UI elements, and animations to match a retro game style.
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Programmed interactions to deliver both humor and encouragement through gameplay.
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Built the project as both a creative coding exercise and a morale-boosting interactive experience.
This project highlights my Unity programming, UI/UX design, and playful approach to serious themes.