An educational game built in Processing designed to help children understand Covid-19 and adapt to lifestyle changes during the pandemic. The game blended interactive storytelling with simple mechanics to make health education engaging and accessible for kids. My contributions included: Designed and developed the entire game in...
Read MoreA lighthearted, Pokémon-inspired battle game created in Unity to capture the challenges of 2020 in a humorous but encouraging way. Players face off against “2020” in a turn-based battle system, with visuals and mechanics modeled after classic RPGs. My contributions included: Designed and implemented turn-based battle mechanics...
Read MoreA 3D endless runner fitness game developed in Unity that integrates cycling hardware (ANT+ sensors) to control player movement. The game challenges players to pedal through three distinct zones (Quarry, Traffic, and Wild), each with unique obstacles like conveyor belts, lava, cars, and dinosaurs. Difficulty levels adapt...
Read MoreS.H.A.D.O.W (CISC 226 – Game Design Final Project)A 2D mystery adventure game that blends text-based computer puzzles with a top-down exploration system set across cabins and forests. Built in Unity, the game features pixel-art aesthetics, atmospheric sound design, and mechanics such as cloaking, dialogue interactables, and item-based...
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