An exploration of why 2D game design remains popular and aesthetically powerful despite advancements in 3D and hyper-realistic games. The paper investigates the roles of simplicity, nostalgia, relatability, and escapism in shaping player experience, using examples like Pong, Mario, and Cuphead to illustrate how 2D visuals continue...
Read MoreA critical analysis of how the representation of women in video games contributes to cultural narratives that uphold the male hero while perpetuating stereotypes of women as secondary, hypersexualized, or dependent. Drawing from feminist theory, narratology, and cultural studies, the paper examines tropes such as the damsel...
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